Showing posts with label activision. Show all posts
Showing posts with label activision. Show all posts

Friday, 8 May 2009

Video game review - X-Men Origins: Wolverine

From: coventrytelegraph.net
Written by: David Bentley

HUGH JACKMAN'S new movie X-Men Origins: Wolverine was a howling success on its opening weekend at the box office - and there's a tie-in video game if you want to bring out your animal side and immerse yourself in the excitement.

The Coventry Telegraph tested out the new game and found it a razor-sharp piece of enjoyment.

Most games are notorious for being short, superficial shoot-'em-ups - but this one is a powerful and worthwhile release.

And it's full of the feral violence that some have said is missing from Jackman's screen portrayal of the metal-clawed mutant. Epic battles include one against a giant Sentinel - the mutant-hunting robots from the comic books.

Here's our verdict on the game...

Review by Martin Smith
X-Men Origins: Wolverine
£39.99
X360. Also available on PS2, PS3, Nintendo DS, PSP, PC and Wii.
18+

IF someone nearby had a hat, I'd eat it. Regular readers of the CoventryTelegraph's Bytesize computer games review column will know our deep hatred of movie tie-in video games.

However, after sitting through enough turkeys to put one off Christmas for eternity, the movie tie-in genre has been faring rather better in recent days.

And then Activision goes and delivers the wonderful X-Men Origins: Wolverine to our door. A rather large slice of humble pie beckons, I believe.

Firstly, the Wolverine game cover the film plot and beyond. Finally, someone has realised the potential.

It's an action-packed gore fest - you have been warned. The opening cut-scene sets the tone and it doesn't let up. You begin by plunging out of a helicopter. Without a parachute, naturally.

What follows is a proper blood-and-thunder action game, beautifully designed with plenty of extra add-ons for the X-Men legions thirsting for more after seeing the film.

And, despite being a tad repetitive at times, Wolverine offers gamers a proper challenge - the game length is around 12 hours, which seems to whizz by amid all of the blood and guts being spilled on most scenes.

An early contender for Game of the Year? Perhaps.

But Activision's latest outing of Call of Duty - which is set to be released in the autumn - may have a small say in that matter but this effort is certainly worthy of such esteemed company.

Rating: 5/5.

Friday, 1 May 2009

Video: Trailer For ‘X-Men Origins: Wolverine’ Game From Activision

From: hollywoodchicago.com
Written by: BrianTT

CHICAGO – To celebrate tomorrow’s release of the video game based on the first big movie of the season, “X-Men Origins: Wolverine,” Activision presents what they call the “Final Reveal” trailer for the highly anticipated tie-in game. Check it out for yourself and don’t miss “X-Men Origins: Wolverine” in theaters tomorrow, May 1st, 2009. The Gavin Hood-directed film stars Hugh Jackman, Liev Schreiber, Danny Huston, Lynn Collins, Ryan Reynolds, and Dominic Monaghan.



Activision’s “X-Men Origins: Wolverine” will be available for PS3, XBox 360, Wii, PS2, PSP, DS, and PC tomorrow, May 1st, 2009.

Friday, 24 April 2009

Collider Goes to Activision for a Preview of the new WOLVERINE Video Game

Collider Goes to Activision for a Preview of the new WOLVERINE Video Game
Written by Brandon Bales
Posted using ShareThis

The past few weeks have been kind to X-Men Origins: Wolverine. Activision has done a bang-up job getting this game onto the old radar of the internets, and we discovered today that the game deserves it. That’s great praise for a comic-book-to-game adaptation; AMAZING praise for a movie-to-game adaptation!

We were lucky enough to be invited into a special playtest hosted this week by Activision at their offices in Santa Monica. They gave us an excellent rundown of the game’s mechanics, and then turned us loose on the game, giving us about one and a half hours of playtime – which positively flew by.

While the film is certainly poised to be a strong contender for summer movie champion, the game has been a footnote for a bit of time. See, the simple hurdle that this piece faces is the age-old question (some would say conundrum at this point ): Could a licensed movie tie-in game be worth anything at all? So often done quick and dirty, the answer is almost always no. Well, we’re happy to report that publisher Activision and developer Raven Software (crafters of the Marvel: Ultimate Alliance series ) have lovingly crafted an exception.

As soon as the demo booted up, it was clear that this game has been in the oven for a time, and that it’s got style to spare. Wolverine is blown out of a helicopter somewhere in Africa, he smashes to the ground, and soon is ripping through waves of resistance. The presenters were quick to show us the myriad moves at the player’s disposal, and they were varied and mostly quite visually keen. Simple combos initially available really showed off the game’s ability to effectively capture the feeling of the delicious balletic violence we crave in this post-Matrix world. Most interesting at first glance was the lunge maneuver, wherein Wolvie leaps dozens of feet to quickly dispatch opponents via a simple targeting system. Straight-ahead, up or down cliffs, or as a means of travel from one perch to the next, the lunge is a great-looking mechanic.

Next, we got to see some of the game’s other features like the Rage Meter, which enables a variety of beefy super-moves. Finally, we were treated to an epic boss battle between Wolvie and a giant Sentinel. Oh yeah. The fight was pretty epic, and it had a satisfying conclusion (after some hilarious trial-and-error on the part of one of the designers!).


Getting our hands on the game proved to be very nearly as exciting as watching it unfold on the demo screen. The controls took a few minutes to get used to, but soon, we were having those fully audible “Oh yeah!” moments after dispatching some grunts in true Wolverine fashion. Raven has thrown in enough bells and whistles at the start to get you very excited about feeling like you’re ACTUALLY pulling off Wolverine’s moves in a fashion befitting of a top-tier game release. Raven’s promises to bring us a worthy Wolverine look like they’ll hold up through the game’s length, too, as there’s a leveling system in place that allows you to power up his moves during the game, and unlock new ones, to boot.

So, to what game might one compare this one, based off initial impressions? Weeeeeell, God of War might be a good place to start! In fact, in our hands, the game seemed to strike many a similar note. Let’s put on our own Developer’s Cap here for a minute, though, and consider the options. If you were making a Wolverine game fit for today’s action game marketplace, where better to start than the blood-soaked stones of Kratos’s Mount Olympus? In fact, I’m pretty sure I thought I heard its name invoked by one of the Activision reps in the room as I clawed my way through a new wave of enemies:


Rep: “I remember when God of War 1 came out –“

Me (taking off my headphones): “Did you just say God of War?”

Rep: “What?”

Me: “Did you just say God of War?..”

Rep (looking away, a slight smirk growing on his face ): “I don’t know what you’re talking about…”

We’ll see how much the game carries on that vibe once we play through the review copy in its entirety, but regardless, we’re sure that Activision has a real winner on its hands here. Raven has brought us a quality title, two and a half years in the making, and it’s going to make Wolverine fans and action game fans pretty happy.

(Note that the version of the game we played was the “Uncaged” edition of the game, developed for the Xbox 360, Playstation 3, and PC platforms. The game will be released on virtually every other console, but as different builds by different developers.)

Friday, 23 January 2009

'Wolverine' Game to Feature "Eye-Opening Bloodshed"

From: GetTheBigPicture.net

We know that X-Men Origins: Wolverine is hitting theaters this May, but it's also coming to PS3 and X-Box 360. There will be a video game released around the same time by Activision-owned Raven, and while it apparently follows some of the plot of the movie (it's a Wolverine origin story, in any case), early indications are that the game could be pretty graphic.

1up has a preview of the game, which features a lot of history about the relative failure of comic book-based video games, it is said that the "eye-opening bloodshed [of Wolverine] is also reminiscent of Ninja Gaiden." How much blood? Project lead Dan Vondrak says the more the better:
"I've played previous X-Men games, and you just hate it when you're like, 'This isn't what it's supposed to be like to fight this guy. I'm Wolverine. How come I can't ever just grab a guy and rip him in half?' Yeah, absolutely -- let's do that. Nothing's holding us back."
Wolverine is not impervious to punishment. The character is designed to show the physical effects of violence and regenerate in real time. Cool. Vondrak also vows that other games will frustrate you after you play Wolverine because of how slow the action is in them by comparison.

Friday, 16 January 2009

X-Men Origins: Wolverine Game Site Launched

From: SuperHeroHype.com

Activision has launched the official site for the "X-Men Origins: Wolverine" video game at Uncaged.com. Visitors to the site will find a cool new 360 screenshot showing Wolverine in action. And don't forget to add to the "Global Slash Counter" by scrolling over the title!

Stay tuned for more updates to the site soon...

Saturday, 13 December 2008

X-Men Origins: Wolverine game website launched

From: FilmIconic.com

The official website for the X-Men Origins: Wolverine game is up and running. There is nothing too special on it at the moment, however it has some cool flashy stuff going on. There is a ‘Global slash counter’ which should keep people entertained for the next few months, and if you register on the Activison.com website and sell your soul they will email you an exclusive image from the game.

Visit the site by clicking below!


Wednesday, 10 December 2008

Wolverine videogame

From: JoBlo.com
Written By: Dave Davis

If you're amped for next summer's WOLVERINE solo flick (oh, sorry -- X-MEN ORIGINS: WOLVERINE), keep your Xbox 360 or PS3 ready and waiting -- you'll get the chance to carve your foes and heal gaping battle wounds yourself.

Activision and developer Raven (the team behind past games X-MEN LEGENDS and MARVEL: ULTIMATE ALLIANCE) are hard at work on the digital Logan likeness and his lethal mutantness. The game is set for release in May 2009 to coincide with the movie's release. Maybe they'll also find a way to work Mystique in the game somewhere, to satiate my blue-chick fetish.

Details, per press release: "We have an amazing team with Raven Studios at the helm, creating what will undoubtedly be the quintessential, true-to-character Wolverine video game experience that fans have been craving," said Rob Kostich, vice president, global brand management, Activision Publishing, Inc. "X-Men Origins: Wolverine amps up the action by bringing to life Wolverine's wholly unique skills such as his brute strength, regenerative mutant abilities, and indestructible adamantium claws and skeleton in an immersive experience that is fitting to one of the most enduring and popular characters of all time."

X-Men Origins: Wolverine is an epic action-adventure featuring a true-to-character Wolverine gameplay experience that takes gamers through and beyond the movie's storyline. Set in a variety of vivid real-world locales, the title challenges players to hone their animal instinct as they uncover hidden dangers, hunt and destroy enemies, and take on seemingly insurmountable situations while discovering the truth about Wolverine's tragic past. With razor-sharp adamantium claws unsheathed, the future X-Man enacts lightning-quick combat, evasive maneuvers, in-depth combo attacks, and an array of brutal finishing moves. Wolverine doesn't just deliver massive damage, either -- he also takes it, thanks to his mutant regenerative power that heals him in real time right before the player's eyes.